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Another notable game released in 1983 was Planet Mephius, authored by Eiji Yokoyama and published by T&E Soft for the FM-7 in July 1983. In dition to being one of the earliest titles to use a command menu system, its key innovation was the introduction of a point-and-click interface to the genre, utilizing a cursor to interact with objects displayed on the screen. A similar point-and-click cursor interface was later used in the game gman, released for the PC-8801 in 1984.[citation needed] The NES version of Portopia Serial Murder Case was released in 1985 and became a major hit in Japan, w it sold over 700,000 copies. With no keyboard, the NES version, developed by Chunsoft, replaced the verb-noun parser of the original with a command selection menu list, which included fourteen set commands selectable with the gamep. It also featured a cursor that can be moved on the screen using the D-p to look for clues and hot spots, like a point-and-click interface. Horii's second game Hokkaido Chain Murders was later also ported to the NES in 1987. Yuji Horii's third mystery game Karuizawa Yukai Annai (The Karuizawa Kidnapping Guide) was released for the PC-8801 in early 1985 and for the FM-7 in June that same year. It utilized the command menu system and point-and-click cursor interface of both Portopia Serial Murder Case and Hokkaido Chain Murders, in dition to introducing its own innovation: an overhe map. This gave the player direct control over the player character, who can be moved around in a top-down view to explore the area. That same year, Square's Will: The Death Trap II was one of the first animated computer games.